SPLATOON 2 (Switch)
I) Team and Player Names
Super FamiCon reserves the right to edit Nicknames and/or URL aliases. Team or player names that are too similar to that of another team or player are subject to be changed by Super FamiCon.
Only registered team members are allowed to play for a team. Playing in any matches with a ringer is prohibited. (See “Ringing/Faking” in the ESL Global Rules) Players and teams must compete under their officially registered Splatoon team names and Nicknames during all official matches.
Team rosters must consist of at least the minimum amount of players required to participate.. Teams are only allowed to play with players on their roster with a registered smash.gg account. All roster changes must be made prior to the start of the tournament. Playing with different players and/or illegal ringers will result in punishment.
To keep tournaments as efficient as possible, Super FamiCon reserves the right to disqualify teams. This will only be done in cases where a team purposefully stalls or attempts to block another team. In some scenarios both teams may be affected. Any team found to be using a known exploit will forfeit their game upon the first occurrence of the exploit. If the team is found to use another known exploit for a second time and it is determined to have been done on purpose they will be removed from the event and barred from any future events.
IV) Splatoon 2 Rules
Matches will be best of three with finals being best of five.
4.2. Match Settings
4 vs. 4
Game modes: You can find the game modes here
4.3. Map Vetoes
Maps are selected using a veto system. Unless otherwise specified, the map veto rules are as follows:
The highest seeded team will be chosen to start the pick and ban phase.
Participants ban maps until the number of maps needed.
Maps are played in the order they were picked.
4.4. Game preparations
Please resolve any problems that might occur before a match starts. Agreements between the teams/players have to be posted as match comments. The match must be played with the right settings. Make sure all players are eligible to play. In team games, all players must be registered for their corresponding team.
4.5. No show
If a participant is not ready to play 15 minutes after the scheduled match time, please contact the TO. This is the fastest way to get your match checked to move on to the next round.
Each team is allowed to request a single replay in a best of 3 set, in the event that one of their players disconnects.
This replay must be allowed by the other team if the following criteria are met:
The teams which disconnected is not heavily losing the game
The remaining players stopped playing immediately
During the replayed game, players who stay in must use the exact same weapons and gears they used during the original game. If the game is being replayed and the team that requested the replay experiences another disconnect, they are both expected to play the game out. If a second disconnect occurs by a team that has already used it's replay, they can only perform a replay so long as both parties agree to it.
Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match.
Substitution is allowed between different series. Substitution must be between players of the team roster, substituting with different players will result in disqualification.
Games below 100 entrants: 60/20/10
Games below 12 entrants: 80/20